# # This file contains the sounds that will be played during the game. # # Each line should contain the name of a sound file, followed by the default # volume for the sound (0 = no sound, 1 = lowest volume, 100 = normal, # 200 = very loud and noisy). Everything else on the line is ignored; use it # for comments. # # The order of these sounds must correspond to the numbers in include/sounds.h # You don't have to supply the full path names to the files, because they are # in the rplay configuration file (rplay.conf). # # Raphael Quinet # su-fanf.au 30 SOUND_NEW_PLAYER 0 Teeswing.au 80 SOUND_FIRE_ARROW 1 chord.au 100 SOUND_LEARN_SPELL 2 Missed.au 70 SOUND_FUMBLE_SPELL 3 Missed.au 70 SOUND_WAND_POOF 4 Creaky-1.au 90 SOUND_OPEN_DOOR 5 blip.au 80 SOUND_PUSH_PLAYER 6 click1.au 60 SOUND_PLAYER_HITS1 7 click2.au 70 SOUND_PLAYER_HITS2 8 click1.au 80 SOUND_PLAYER_HITS3 9 click2.au 90 SOUND_PLAYER_HITS4 10 FloorTom.au 70 SOUND_PLAYER_IS_HIT1 11 ouch1.au 80 SOUND_PLAYER_IS_HIT2 12 thru.au 90 SOUND_PLAYER_IS_HIT3 13 drip.au 80 SOUND_PLAYER_KILLS 14 squish.au 80 SOUND_PET_IS_KILLED 15 gong.au 150 SOUND_PLAYER_DIES 16 Whoosh.au 100 SOUND_OB_EVAPORATE 17 Explosion.au 100 SOUND_OB_EXPLODE 18 TowerClock.au 130 SOUND_CLOCK 19 boink2.au 80 SOUND_TURN_HANDLE 20 MetalCrash.au 200 SOUND_FALL_HOLE 21 Puke.au 130 SOUND_DRINK_POISON 22 # Spells : SOUND_CAST_SPELL_0 23, 24, 25 ... swish.au 70 "magic bullet" /* 0 */ swish.au 60 "small fireball" swish.au 80 "medium fireball" swish.au 100 "large fireball" magic.au 100 "burning hands" toreskrell.au 70 "small lightning" toreskrell.au 90 "large lightning" swish.au 100 "magic missile" magic.au 100 "create bomb" magic.au 100 "summon golem" magic.au 100 "summon fire elemental" /* 10 */ magic.au 100 "summon earth elemental" magic.au 100 "summon water elemental" magic.au 100 "summon air elemental" first_try.au 100 "dimension door" magic.au 100 "create earth wall" Tear.au 100 "paralyze" Missle1.au 80 "icestorm" magic.au 100 "magic mapping" Tear.au 90 "turn undead" Tear.au 90 "fear" /* 20 */ Missle1.au 100 "poison cloud" magic.au 100 "wonder" Explosion.au 80 "destruction" magic.au 100 "perceive self" sci_fi_gun.au 100 "word of recall" magic.au 100 "invisible" magic.au 100 "invisible to undead" magic.au 100 "probe" swish.au 100 "large bullet" magic.au 100 "improved invisibility" /* 30 */ Tear.au 100 "holy word" magic.au 100 "minor healing" magic.au 100 "medium healing" magic.au 100 "major healing" magic.au 100 "heal" magic.au 100 "create food" Explosion.au 60 "earth to dust" magic.au 100 "armour" magic.au 100 "strength" magic.au 100 "dexterity" /* 40 */ magic.au 100 "constitution" magic.au 100 "charisma" magic.au 100 "create fire wall" magic.au 100 "create frost wall" magic.au 100 "protection from cold" magic.au 100 "protection from electricity" magic.au 100 "protection from fire" magic.au 100 "protection from poison" magic.au 100 "protection from slow" magic.au 100 "protection from paralysis" /* 50 */ magic.au 100 "protection from draining" magic.au 100 "protection from magic" magic.au 100 "protection from attack" magic.au 100 "levitate" Gun-5.au 100 "small speedball" Gun-5.au 130 "large speedball" Missle1.au 150 "hellfire" Missle1.au 170 "dragonbreath" Missle1.au 170 "large icestorm" magic.au 100 "charging" /* 60 */ magic.au 100 "polymorph" swish.au 200 "cancellation" Tear.au 100 "confusion" Tear.au 150 "mass confusion" magic.au 100 "summon pet monster" maqic.au 100 "slow" magic.au 100 "regenerate spellpoints" magic.au 100 "cure poison" magic.au 100 "protection from confusion" magic.au 100 "protection from cancellation" /* 70 */ magic.au 100 "protection from depletion" magic.au 100 "alchemy" Evil_Laugh.au 100 "remove curse" Evil_Laugh.au 120 "remove damnation" magic.au 100 "identify" magic.au 100 "detect magic" magic.au 100 "detect monster" magic.au 100 "detect evil" magic.au 100 "detect curse" Explosion.au 100 "heroism" /* 80 */ trombone.au 100 "aggravation" magic.au 100 "firebolt" magic.au 100 "frostbolt"